Thursday, February 11, 2010

What’s the Most Difficult Aspect about the Animation Process?

That's actually a really hard thing to answer, because we each have our own strengths and weaknesses. What's hard for me may be easy for you, or vice versa, and sometimes that doesn't even have much to do with our different levels of experience. There are certain aspects of this art that you might always struggle a little harder with, and others that might come more naturally to you.

Judging from the vast majority of demo reels and animation clips I see, however, I would say that people struggle most with the body mechanics overall. I see a lot of clips that have interesting acting choices, or cool eye animation or whatever, but none of it matters because their weight and balance are all off, or the anticipations aren't there, or the hips aren't leading the actions, or the shoulders don't move, or the overlap and follow-through is wrong, or (most commonly) the arcs are a jumbled and confused mess with sharp angles on the paths of action of the limbs, etc.

Any or all of these (and many others, of course) can contribute to the body mechanics feeling wrong, and this is the main reason I tend to recommend that people avoid dialogue shots until they have really spent some time honing their physical skills, and have created a few really solid physical action tests for their demo reel. I recommend focusing on the "ing" for a while. Anything ending in "ing." Get some shots of kicking, throwing, punching, falling, dying, lifting, climbing, jumping, etc. "Speaking" is the only "ing" I would avoid for a while, until your other "ings" are rock-solid.

THEN, and only then, are you ready to dive into the giant quagmire that is "Speaking."

Thanks for writing in, I hope that was helpful!

Shawn :)

25 comments:

  1. Hi i'm Mahesh

    This really awesome ..

    I got the assignments and specially

    why i must do them ?

    and specially where should i pay more attention ?

    Thanks so much Shawn , telling so much practical stuff in really small article .. :)

    I loved your article in Newsletter ..

    The way Animator's contribute .. :)
    And also want to add one more thing in that ..

    Its just not only through all Your creations ,

    But the way You all guys have achieved your dream and continuously growing and not only that but taking time through your busy lives contributing and shaping the future of many new Animation talent ..

    All these things make kid like me so inspired and motivated to be more .. to do more .. even though the are resources available or not , still being passionate enough ..

    And there must be so many like me who are getting inspired and motivated and passionate for Animation because of you all guys Thanks so much for that Motivation :):)

    ReplyDelete
  2. And one more thing i forgot , to write, When i tell my friends about you guys , my friends who don't belong to Animation (not as career), they are too really inspired and want to do more in their career, they always ask me , have you found any interview or something .. ? :)

    Mahesh

    ReplyDelete
  3. I agree, thats what i need to work on, getting fast and creative workflow with good body mechanics before i start talking

    ReplyDelete
  4. thanks, shawn. this was a hard truth that i needed to hear. amazing how i am still learning from you guys even so long after i finished the program.

    ReplyDelete
  5. Nice to see your update again after such a long time, You are such a motivation for me, as for hundreds out there.
    Love your Energy....i saw in ur videos also..amazing..
    One thing i wanna suggest, please get us the facility for loans in INDIA.... :):):).........so that many other can make their dreams come true as well..........
    Thanks

    ReplyDelete
  6. Great post , and totally true. There are more and more 3d animations around, but a lot of them still lack a strong knowledge of body mechanics, me included lol

    ReplyDelete
  7. thanks so much for posting this shawn. i've used your comments to make a checklist of things that i know i've overlooked in previous shots. i'm going to head back to them and try to clean 'em up. thanks!

    ReplyDelete
  8. Kondiloma akuminatum ialah vegetasi oleh Human Papiloma Virus tipe tertentu, bertangkai, dan permukaannya berjonjot. Tipe HPV tertentu mempunyai potensi onkogenik yang tinggi yaitu tipe 16 dan 18. tipe ini merupakan jenis virus yang paling sering dijumpai pada kanker serviks. Sedangkan tipe 6 dan 11 lebih sering dijumpai pada kondiloma akuminatum dan neoplasia intraepitelial serviks derajat ringan. Kondiloma akuminatum ialah vegetasi oleh Human Papiloma Virus tipe tertentu, bertangkai, dan permukaannya berjonjot. Tipe HPV tertentu mempunyai potensi onkogenik yang tinggi, yaitu tipe 16 dan 18. tipe ini merupakan jenis virus yang paling sering dijumpai pada kanker serviks. Sedangkan tipe 6 dan 11 lebih sering dijumpai pada kondiloma akuminatum dan neoplasia intraepitelial serviks derajat ringan segera kontak kami untuk mendapatkan obat kutil kelamin paling manjur

    ReplyDelete