<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-568416200996850535.post4637842150228931813..comments</id><updated>2009-08-12T07:34:36.789-07:00</updated><category term='challenging shot'/><category term='unreleased shots on your reel'/><category term='lighting'/><category term='key poses'/><category term='Studios'/><category term='Kenny Roy'/><category term='Walt Stanchfield'/><category term='Victor Navone'/><category term='aaron hartline'/><category term='demo reel'/><category term='Chris Williams'/><category term='Polishing'/><category term='better animator'/><category term='ILM'/><category term='Animation Career'/><category term='David Breaux'/><category term='Webinars'/><category term='reader&apos;s question'/><category term='Ray Chase'/><category term='Keith Sintay'/><category term='polish shots'/><category term='badges'/><category term='Kevan Shorey'/><category term='raquel rabbit'/><category term='frames'/><category term='Jason Martinsen'/><category term='timing out'/><category term='Animation Principles'/><category term='blocking techniques'/><category term='best shots for a demo reel'/><category term='Planning'/><category term='animation history'/><category term='scene'/><category term='varied styles at Imageworks'/><category term='Siggraph'/><category term='splines'/><category term='Facial Animation'/><category term='Chris Chua'/><category term='timing'/><category term='balance'/><category term='Body Mechanics'/><category term='Dialogue'/><category term='talent'/><category term='eBook'/><category term='Acting'/><category term='Student Showcase'/><category term='rendering'/><category term='Rigging'/><category term='Aaron Gilman'/><category term='Workflow'/><category term='frame rates'/><category term='Blocking'/><category term='contrast'/><category term='Workplace'/><category term='guest blogger'/><category term='Shawn Kelly'/><category term='Pixar'/><category term='time'/><category term='Nick Bruno'/><category term='Director'/><category term='Reel FX'/><category term='Dana Boadway'/><category term='good acting reference'/><category term='Animation School'/><category term='Survey Report'/><category term='Animation Process'/><category term='software'/><category term='reference'/><category term='Learn to Animate'/><category term='key framing'/><category term='movie scenes'/><category term='shots with no dialogue'/><category term='weight'/><category term='Animation Mentor'/><category term='Matthew Russell'/><category term='webinar replay'/><title type='text'>Comments on Animation Tips &amp; Tricks: Regarding Timing, Do Professional 3D Animators Use...</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.animationtipsandtricks.com/feeds/4637842150228931813/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/568416200996850535/4637842150228931813/comments/default'/><link rel='alternate' type='text/html' href='http://www.animationtipsandtricks.com/2009/08/regarding-timing-do-professional-3d.html'/><author><name>mdauz</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-568416200996850535.post-2695007233520962206</id><published>2009-08-12T07:34:36.789-07:00</published><updated>2009-08-12T07:34:36.789-07:00</updated><title type='text'>Hey Julian, no Petrone here, =)

In regards to you...</title><content type='html'>Hey Julian, no Petrone here, =)&lt;br /&gt;&lt;br /&gt;In regards to your question, I was wondering the same thing as I was reading Shawn&amp;#39;s post for the first time, but towards the end he mentions using the frame number of your video reference as a base at least in the planning stage.  So as you&amp;#39;re making your thumbnails based on your video reference, also make note of the frame number.  Using the &amp;quot;real-life&amp;quot; timing, as Shawn says, makes perfect sense.  Now, how do you figure out timing when NOT using video reference?  I guess that&amp;#39;s where tools like Flipbook come in handy.  But I definitely agree with Shawn that planning goes much smoother when you use video reference.&lt;br /&gt;&lt;br /&gt;fyi, you can view the frame number instead of min:sec in Quicktime which is helpful when looking at reference.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/568416200996850535/4637842150228931813/comments/default/2695007233520962206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/568416200996850535/4637842150228931813/comments/default/2695007233520962206'/><link rel='alternate' type='text/html' href='http://www.animationtipsandtricks.com/2009/08/regarding-timing-do-professional-3d.html?showComment=1250087676789#c2695007233520962206' title=''/><author><name>Adam P</name><uri>http://www.blogger.com/profile/13230304098208562160</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.animationtipsandtricks.com/2009/08/regarding-timing-do-professional-3d.html' ref='tag:blogger.com,1999:blog-568416200996850535.post-4637842150228931813' source='http://www.blogger.com/feeds/568416200996850535/posts/default/4637842150228931813' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2011105691'/></entry><entry><id>tag:blogger.com,1999:blog-568416200996850535.post-7168279658825736028</id><published>2009-08-11T20:10:46.027-07:00</published><updated>2009-08-11T20:10:46.027-07:00</updated><title type='text'>Hey Shawn,

Great piece of advice. I&amp;#39;m current...</title><content type='html'>Hey Shawn,&lt;br /&gt;&lt;br /&gt;Great piece of advice. I&amp;#39;m currently blocking a shot with some boxing moves (I&amp;#39;ve no boxing experience) and the conceptual approach to how to go from a real performance to an exaggerated one you just described is very concise and clear. The workflow you suggest is definitely the one I&amp;#39;m going to use.&lt;br /&gt;&lt;br /&gt;This blog is great by the way.&lt;br /&gt;&lt;br /&gt;Cheers,&lt;br /&gt;&lt;br /&gt;Charles</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/568416200996850535/4637842150228931813/comments/default/7168279658825736028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/568416200996850535/4637842150228931813/comments/default/7168279658825736028'/><link rel='alternate' type='text/html' href='http://www.animationtipsandtricks.com/2009/08/regarding-timing-do-professional-3d.html?showComment=1250046646027#c7168279658825736028' title=''/><author><name>Charalambos Katsidonis</name><uri>http://www.blogger.com/profile/15488497693271933285</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.animationtipsandtricks.com/2009/08/regarding-timing-do-professional-3d.html' ref='tag:blogger.com,1999:blog-568416200996850535.post-4637842150228931813' source='http://www.blogger.com/feeds/568416200996850535/posts/default/4637842150228931813' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1692625577'/></entry><entry><id>tag:blogger.com,1999:blog-568416200996850535.post-7920550931810120194</id><published>2009-08-11T14:26:34.870-07:00</published><updated>2009-08-11T14:26:34.870-07:00</updated><title type='text'>Long time follower, first time commenter here =)

...</title><content type='html'>Long time follower, first time commenter here =)&lt;br /&gt;&lt;br /&gt;Personally, I use thumbnails and Flipbook during my planning stages. I quickly explore the poses and breakdowns I want, not worried about drawing mistakes and only concerned with how clear it reads. Flipbook just helps me experiment with the timing of the poses I&amp;#39;ve figured out on paper, and it&amp;#39;s a more intuitive alternative, at least for me, than shifting around that thin red keyframe mark in Maya. Once that&amp;#39;s down, I pretty much use that information to transfer into Maya. &lt;br /&gt;&lt;br /&gt;My question, however, is similar Adam P&amp;#39;s (Your last name wouldn&amp;#39;t happen to be Petrone, would it?). How would you go about figuring out the correct timing of your work just on paper? I usually never know until I&amp;#39;ve seen it in a sequence of some kind, and that&amp;#39;s where Flipbook plays its hand. So, something that I think may only need 5 frames on paper, may possibly need more or less. How can you ever be sure when you haven&amp;#39;t seen any kind of playback?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/568416200996850535/4637842150228931813/comments/default/7920550931810120194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/568416200996850535/4637842150228931813/comments/default/7920550931810120194'/><link rel='alternate' type='text/html' href='http://www.animationtipsandtricks.com/2009/08/regarding-timing-do-professional-3d.html?showComment=1250025994870#c7920550931810120194' title=''/><author><name>Julian</name><uri>http://www.blogger.com/profile/12157744166884975380</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.animationtipsandtricks.com/2009/08/regarding-timing-do-professional-3d.html' ref='tag:blogger.com,1999:blog-568416200996850535.post-4637842150228931813' source='http://www.blogger.com/feeds/568416200996850535/posts/default/4637842150228931813' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1135369053'/></entry><entry><id>tag:blogger.com,1999:blog-568416200996850535.post-8089548577846293851</id><published>2009-08-11T13:34:28.758-07:00</published><updated>2009-08-11T13:34:28.758-07:00</updated><title type='text'>Hey Shawn

Great post!  I was wondering about the ...</title><content type='html'>Hey Shawn&lt;br /&gt;&lt;br /&gt;Great post!  I was wondering about the software tools you mentioned.  How &amp;quot;common&amp;quot; is it for an animator to use something like Flipbook or PAP to &amp;quot;plan&amp;quot; a shot before even touching the 3D character (Sort of like animated thumbnails, not necessarily polished hand drawn animation)?  Is that way of &amp;quot;planning&amp;quot; realistic in a bigger studio setting, or do most animators stick to thumbnails on paper?  I was also curious as to how you&amp;#39;re supposed to figure out what poses happen on what frames, but using the &amp;quot;real-life&amp;quot; timing makes perfect sense.&lt;br /&gt;&lt;br /&gt;Again, great post!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/568416200996850535/4637842150228931813/comments/default/8089548577846293851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/568416200996850535/4637842150228931813/comments/default/8089548577846293851'/><link rel='alternate' type='text/html' href='http://www.animationtipsandtricks.com/2009/08/regarding-timing-do-professional-3d.html?showComment=1250022868758#c8089548577846293851' title=''/><author><name>Adam P</name><uri>http://www.blogger.com/profile/13230304098208562160</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.animationtipsandtricks.com/2009/08/regarding-timing-do-professional-3d.html' ref='tag:blogger.com,1999:blog-568416200996850535.post-4637842150228931813' source='http://www.blogger.com/feeds/568416200996850535/posts/default/4637842150228931813' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-2011105691'/></entry></feed>
