I think something that served me well was to dream big, but to also manage my expectations. Coming out of school, we all wanted that feature animation job but there’s only so much to go around. I ended up landing a gig at a smaller studio and worked there for almost four years before arriving at Sony. While I was there, I never lost sight of the type of career I wanted. I was happy doing character design, but my preference was to be animating. So if I had some free time, I‘d grab a pencil and paper and try to improve my reel. When I switched over to their computer animation department, I made the best of the resources there to continue learning and growing as an animator. It’s important to remember that no matter where you work, you can always build on your skill set. And don’t forget about the great contacts you can make. As anyone in this industry will tell you, it’s a small world out there for the animation community. Within a year of working, you’ll have built up a contact list that will include animators working in gaming, television and feature animation.
Guest Blogger Chris Williams