Monday, December 14, 2009

Do You Have Ideas to Speed Up Your Work? How Do You Decide When to Sketch Things Out?

The one thing that is always key in my work flow is preparation...thumbnails, rough sketches, video reference. Taking the extra little bit of time to think through the shot or action needed saves tons of time on the back end when you're keying.

For me it's quicker to sketch out simple shapes to test silhouettes, line of action and reversals then trying to jump right in to the software. I don't use an exposure sheet but I do time out my actions so I have that written down along with my thumbnails. I go in and make notes on how I want the arcs to move in my transitions. Once I have this basic blue print I can go in and make a straight on pass. I try not to worry about editing myself until I'm done with this first pass and can take a look at it as a whole.

Guest Blogger Matthew Russell

5 comments:

Nate Moody said...

What's your method for timing out action if you don't have an x-sheet? I've been trying to understand how to do that on paper...

Kevin said...

Great post, Matt. I was wondering if you could explain what you mean by reversals? Could that be when a concave line of action becomes convex? Thanks! -Kevin

Christoffer Andersen said...

@Nate Moody:
Hi :)
Some time ago, this entry was posted.
Maybe it can help somewhat :)

http://www.animationtipsandtricks.com/2009/10/readers-question-how-do-you-figure-out.html

Cheers

Matthew Russell said...

Hey Nate. Yeah, Christoffer's post covers quite a bit of it. For dialog shots I'll write down the actors lines also adding in any ticks, pops, coughs or breaths that I may use and start noting timing underneath it. Kind of a bastardized x-sheet. I'll do gutter drawings as well. Video reference is great as well. I get rough timing from it ("rough" since I know I've gonna be pushing it one way or the other in my performance.) More often than not the timing I get from my video reference is jotted down on my first pass of sketches. This what I'll usually use in my first pass of blocking as well when I start sliding my poses around.

Hi Kevin. For me a reversal is reversing the line of action in the body from one pose to the next. A simple example of a reversal is going from the anticipation for a jump to the launch of that jump. The anticipation has everything in the body tight and compressed with the back hunched in a C shape. The jump has the body elongated with the chest extended in a reversed C shape. Even a head turn for a character looking from one side to the other can incorporate a reversal with the shoulders, neck and head leaning to one side in pose A and ending "reversed" after the turn in pose B.

puneet arora said...

hi this is puneet arora ... do u guys provide me a rough idea to work in a graph editor..i m getting problem to maintain a offset regarding my poses