Tuesday, December 20, 2011

Taking Control of your Animation


Here’s a question that I get quite a bit in my classes: Why does my animation look bad when I take it out of stepped mode into splines for polishing?

The answer for me is relatively simple. Don’t let the computer do your animation. If you don’t like the inbetweens that your computer is giving you, don’t let it do the inbetweens! Control the arcs of your character, the way a head turns, the speed at which the arms move, how much space the body goes through.

I like to say that if your computer looks like computer animation it’s because it IS computer animation. You, the animator, haven’t put enough inbetweens or enough love in your splines (whichever method you like to animate).

Ask anyone in my personal life. I’m a control freak. I have to be in control. I’m learning, through tons of therapy, to get better but the fact still remains. This comes in handy when I’m animating. I will usually put a keyframe every 2 frames or so. Sometimes I’ll even drop one on EVERY FRAME. I trust my computer to crunch numbers extremely fast. It knows the difference between a one and a two. But, it doesn’t know anticipation. It doesn’t understand arcs. So I have to put that in there. I have to let it know that on frame 46, my head is going to do this and my left arm is going to do that.

I make sure that I put that keyframe on EVERYTHING. Not just the head or the hand, but EVERYTHING. Let me say that one more time with feeling. EVERYTHING. I do this because I do like to work in stepped mode to finesse my animation and see where the keys are. The last thing I want is to hit that magical spline button, and everything falls apart. Why is that not moving? Why IS that moving? Believe me, I’ve yelled that at the top of my lungs before. If I put a key on everything, it doesn’t do things I have no control over. It doesn’t do things I didn’t anticipate.

It does what I wanted it to do.

Silly computer. Animation’s for animators…

Guest Blogger Mike Gasaway

10 comments:

Tam Tam said...

Hey! Thank you for that tip! I'm new to 3d, and I come from 2D, and i was asking myself if 3d animators were also animating every frame (or every second frame) or not! Obsiously yes! And I totally agree with you, I like to have a complete control over my animation, and if something is wrong, or doesn't goes as i would like it to go, I do it frame by frame! That way, if it is bad, it's not because of the inbetweens the computer made, but because of the animation (and then retake it all of course ;p)

Thanks again,
Tam

Atif Imran said...

Thank you for that tip! I'm new to 3d, and I come from 2D, and i was asking myself if 3d pc animators were also animating every shape (or every second frame) or not! Obsiously yes! And I completely believe the fact with you, I like to have a finish management over my movement, and if something is incorrect, or doesn't goes as i would like it to go, I do it shape by frame! That way, if it is bad, it's not because of the inbetweens laptop created, but because of the movement (and then retake it all of course
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Diego said...

This is the tip that i was waiting!!! Thanks so mutch!
See you in the school!
Ciao.

Juan Felix said...

Thanks man. I needed to hear that. I use to playblast and fill in the inbetweens in my head thinking everything was going to run smooth. Then I would go into spline mode ang go kick my dog. Great info! Thanks again

Tiffany said...

I agree. The human touch is what makes great animation.

For those who go crazy when switching to spline (I was one) try checking your work in spline during the blocking phase, as you set keys. Especially on the body. This will allow you to fix all gimble and transition issues early :)

Why fight the computer ;) if you work with it early on, you have more time to add detail later.

fotoclipping said...

Really enjoyed your writing!!! It's really very much important to have full control over your animation!! You described well!!!

nickyH said...

Hi Mike, Thanks for the tip. I always assumed, you need to keep your number of keys as simple/less as possible. Going to to give this a try. Thanks!!

Fidan Zaprov said...

I have one question about this.
When you are polishing, do you delete some of the keys, or just straight up the curves?

benjamin trobat -cartoonist- said...

great blog

Reviews Expert said...

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